Palworld Capture Rate Calculator
Compare spheres using a Pal’s level, remaining health and capture bonuses. See estimated catch odds and repeated-throw probabilities.
Species multiplier: —
Community model for Palworld 1.0. Results are estimates, not a guarantee for every game update or mod.
| Sphere | Estimated catch chance | Throws for 90% chance |
|---|---|---|
| Pal SphereCapture power: 7 | —Game display estimate: — | — |
| Mega SphereCapture power: 14 | —Game display estimate: — | — |
| Giga SphereCapture power: 20 | —Game display estimate: — | — |
| Hyper SphereCapture power: 27 | —Game display estimate: — | — |
| Ultra SphereCapture power: 33 | —Game display estimate: — | — |
| Legendary SphereCapture power: 38 | —Game display estimate: — | — |
| Ultimate SphereCapture power: 44 | —Game display estimate: — | — |
| Exotic SphereCapture power: 50 | —Game display estimate: — | — |
| Sol SphereCapture power: 58 | —Game display estimate: — | — |
| Ancient SphereCapture power: 64 | —Game display estimate: — | — |
Repeated-throw odds assume the same conditions for each throw. A 90% chance still leaves a 10% chance of failure.
How to compare capture odds
Choose the species and whether it is an Alpha, then set the target’s level and remaining health. Sphere power is included automatically. Enter other capture-power bonuses separately and use your world’s Pal Capture Rate setting.
Game display and catch probability
The Palworld 1.0 community model separates a bounce check from two escape checks. The percentage shown while aiming is derived from one check, so it is not always the probability of completing the whole capture. This tool shows both estimates.
Back hits, health and status effects
The model skips the bounce check below 50% health, at a sufficiently high base rate, or for a qualifying back hit outside combat. Critical hits add two power points. Status effects add a capture multiplier; use only effects actually active on the target.
Why repeated throws can still fail
The last column estimates how many identical throws give at least a 90% chance of one success. It does not promise a catch by that throw. Health, status effects or bonuses changing between attempts will also change the odds.
Capture calculations follow a community analysis of Palworld 1.0. Later patches, mods and unverified bonus interactions may differ. Read the capture research.